Capstone – Flat Shading, Grey Levels and the Frame-Time Budget
This lesson is part of the course
In this lesson
You light each face with the dot product of its normal and the light direction, turn that into a grey level with an ambient share, chart the shading and check whether the whole frame fits a 30 or 60 frames-per-second budget.
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Lessons in this course
- Points & Meshes: Vertex Tables, Face Tables and Lookups Locked
- Model Transforms: Scale, Rotate, Move – and Why the Order Matters Locked
- Camera Space: Moving the World in Front of the Camera Locked
- Perspective Projection: Field of View, Aspect Ratio and Clipping Locked
- Screen Mapping: From Normalised Coordinates to Pixel Columns and Rows Locked
- Back-Face Culling: Signed Areas Decide Which Faces Are Drawn Locked
- Depth Buffer: The Nearest Fragment Wins Locked
- Capstone – Flat Shading, Grey Levels and the Frame-Time Budget Locked