Damage Formulas: Attack vs Armour, Crits, DPS & Time to Defeat
This lesson is part of the course
In this lesson
You apply a ratio armour model, add the expected value of critical hits, turn it into damage per second and time to defeat, and see why a subtractive model needs a minimum damage.
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Lessons in this course
- 2D Vectors: Position, Velocity & Normalised Diagonal Movement Locked
- Frame-Rate Independence: Speed × Delta Time at 30, 60 and 144 fps Locked
- Acceleration, Friction & Top Speed Frame by Frame Locked
- Easing Curves: Linear, Ease-In, Ease-Out, Smoothstep & Sine Locked
- Collision Checks: Circles, Boxes & Hit Counts Locked
- Aiming & Rotation: Angle to Target, Rotating Points & Turn Speed Locked
- Damage Formulas: Attack vs Armour, Crits, DPS & Time to Defeat Locked
- Difficulty Curves: Enemy Stats per Level, Spawn Rates & Time to Defeat Locked