Tutorvo

Applications: Torque (r × F) & Cosine Shading with Normals (Chart)

Lesson 8 of 816 minLab

This lesson is part of the course

In this lesson

You compute the torque of a force on a robot wrist with the cross product, then shade the six faces of a 3D building model with Lambert's cosine law and chart how bright each face is.

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Lessons in this course

  1. Vector Components, Length & Unit Vectors in 3DLab14 min Locked
  2. Vector Addition & Scalar Multiples: a Robot's Route (Chart)Lab16 min Locked
  3. Dot Product & the Angle Between 3D Vectors (ACOS, DEGREES)Lab14 min Locked
  4. Projections & Work: Force · DisplacementLab14 min Locked
  5. Cross Product & Area: Parallelograms and Triangles (No MMULT)Lab14 min Locked
  6. Plane from Three Points & Distance from a Point to a PlaneLab16 min Locked
  7. Lines in 3D: Parametric Form & Closest Approach of Two DronesLab16 min Locked
  8. Applications: Torque (r × F) & Cosine Shading with Normals (Chart)Lab16 min Locked