Applications: Torque (r × F) & Cosine Shading with Normals (Chart)
This lesson is part of the course
In this lesson
You compute the torque of a force on a robot wrist with the cross product, then shade the six faces of a 3D building model with Lambert's cosine law and chart how bright each face is.
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Lessons in this course
- Vector Components, Length & Unit Vectors in 3D Locked
- Vector Addition & Scalar Multiples: a Robot's Route (Chart) Locked
- Dot Product & the Angle Between 3D Vectors (ACOS, DEGREES) Locked
- Projections & Work: Force · Displacement Locked
- Cross Product & Area: Parallelograms and Triangles (No MMULT) Locked
- Plane from Three Points & Distance from a Point to a Plane Locked
- Lines in 3D: Parametric Form & Closest Approach of Two Drones Locked
- Applications: Torque (r × F) & Cosine Shading with Normals (Chart) Locked