Tutorvo

The Budget: Labour, Render, Software Seats, Contingency & Cost per Finished Minute

Lesson 7 of 817 minLab

This lesson is part of the course

In this lesson

You price the artist-weeks of every stage, add the render farm and generic software seats, put a contingency on top and turn the total into a cost per finished second and per finished minute.

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Lessons in this course

  1. The Shot List: Frames, Seconds, Timecode & the Finished RuntimeLab15 min Locked
  2. Production Stages: Seconds per Artist-Week by Complexity, Weeks per Shot & Days per SecondLab16 min Locked
  3. Team Plan: Team Size for a Deadline, Productive Time & Weekly ThroughputLab15 min Locked
  4. Render Time: Minutes per Frame, Passes, Node-Hours & a Re-Render AllowanceLab16 min Locked
  5. The Render Farm: Own Nodes vs Rented Capacity & the Cheapest Mix for a DeadlineLab17 min Locked
  6. The Schedule: Stage Dates with WORKDAY, Dependencies, the Bottleneck & SlackLab16 min Locked
  7. The Budget: Labour, Render, Software Seats, Contingency & Cost per Finished MinuteLab17 min Locked
  8. Capstone: Production Tracker – Shots by Status, % Complete vs Plan, Estimate at Completion & a ChartLab18 min Locked