The Schedule: Stage Dates with WORKDAY, Dependencies, the Bottleneck & Slack
This lesson is part of the course
In this lesson
You chain the production stages with WORKDAY and a predecessor lookup, skip the studio's closing days, find the longest stage and measure the slack before the animation lock.
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Lessons in this course
- The Shot List: Frames, Seconds, Timecode & the Finished Runtime Locked
- Production Stages: Seconds per Artist-Week by Complexity, Weeks per Shot & Days per Second Locked
- Team Plan: Team Size for a Deadline, Productive Time & Weekly Throughput Locked
- Render Time: Minutes per Frame, Passes, Node-Hours & a Re-Render Allowance Locked
- The Render Farm: Own Nodes vs Rented Capacity & the Cheapest Mix for a Deadline Locked
- The Schedule: Stage Dates with WORKDAY, Dependencies, the Bottleneck & Slack Locked
- The Budget: Labour, Render, Software Seats, Contingency & Cost per Finished Minute Locked
- Capstone: Production Tracker – Shots by Status, % Complete vs Plan, Estimate at Completion & a Chart Locked