Team Plan: Team Size for a Deadline, Productive Time & Weekly Throughput
This lesson is part of the course
In this lesson
You turn artist-weeks into the team each stage needs to meet its deadline, allow for meetings and reviews, work out how long the stage then really takes and how many finished seconds the team delivers per week.
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Lessons in this course
- The Shot List: Frames, Seconds, Timecode & the Finished Runtime Locked
- Production Stages: Seconds per Artist-Week by Complexity, Weeks per Shot & Days per Second Locked
- Team Plan: Team Size for a Deadline, Productive Time & Weekly Throughput Locked
- Render Time: Minutes per Frame, Passes, Node-Hours & a Re-Render Allowance Locked
- The Render Farm: Own Nodes vs Rented Capacity & the Cheapest Mix for a Deadline Locked
- The Schedule: Stage Dates with WORKDAY, Dependencies, the Bottleneck & Slack Locked
- The Budget: Labour, Render, Software Seats, Contingency & Cost per Finished Minute Locked
- Capstone: Production Tracker – Shots by Status, % Complete vs Plan, Estimate at Completion & a Chart Locked