Tutorvo

Advantage & Disadvantage: Best and Worst of Two Rolls, Chances and Averages

Lesson 4 of 816 minLab

This lesson is part of the course

In this lesson

You calculate the chance to reach every target on a twenty-sided die with one roll, with advantage (keep the higher of two) and with disadvantage (keep the lower), and compare the average results.

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Lessons in this course

  1. One and Two Dice: the 6×6 Outcome Grid, Ways per Sum and the Distribution ChartLab15 min Locked
  2. More Dice by Convolution: Ways for 2 and 3 Dice, Probabilities and the Expected SumLab17 min Locked
  3. Target Numbers: Chance to Reach a Target, a Difficulty Table and Repeated TriesLab16 min Locked
  4. Advantage & Disadvantage: Best and Worst of Two Rolls, Chances and AveragesLab16 min Locked
  5. Expected Damage: Hit Chance × Damage after Armour and Turns to DefeatLab17 min Locked
  6. Card Draws without Replacement: Chance of a Key Card, Deck Size and Expected CopiesLab17 min Locked
  7. Point-Cost Balancing: Value Scores, Fair Costs, Over- and Under-Costed UnitsLab17 min Locked
  8. Capstone: Playtest Analysis – Wins by Faction, First-Player Advantage and a Balance ChartLab18 min Locked