Crafting Cost Trees: Rolling Up Materials and Fees
This lesson is part of the course
In this lesson
You roll up the gold cost of a three-level crafting tree, count the raw ore inside the final item and the gold the fees remove from the economy.
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Lessons in this course
- Faucets vs Sinks: Daily Currency Flow and Inflation Locked
- XP Curves: Exponential vs Polynomial Levels (with a Chart) Locked
- Drop Rates, Expected Attempts and Pity Timers Locked
- Gacha and Collections: Expected Pulls to Complete a Set Locked
- Crafting Cost Trees: Rolling Up Materials and Fees Locked
- Store Pricing: Gem Packs, Bonuses and Value per Dollar Locked
- Player Segments: Revenue Share, ARPPU and ARPDAU Locked
- Balancing a Reward Table to a Target Time-to-Level Locked