Faucets vs Sinks: Daily Currency Flow and Inflation
This lesson is part of the course
In this lesson
You calculate the gold each source creates or removes per player per day, the faucet and sink totals, the sink-to-faucet ratio and how a player's gold pile grows in a month.
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Lessons in this course
- Faucets vs Sinks: Daily Currency Flow and Inflation Locked
- XP Curves: Exponential vs Polynomial Levels (with a Chart) Locked
- Drop Rates, Expected Attempts and Pity Timers Locked
- Gacha and Collections: Expected Pulls to Complete a Set Locked
- Crafting Cost Trees: Rolling Up Materials and Fees Locked
- Store Pricing: Gem Packs, Bonuses and Value per Dollar Locked
- Player Segments: Revenue Share, ARPPU and ARPDAU Locked
- Balancing a Reward Table to a Target Time-to-Level Locked