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Faucets vs Sinks: Daily Currency Flow and Inflation

Lesson 1 of 814 minLab

This lesson is part of the course

In this lesson

You calculate the gold each source creates or removes per player per day, the faucet and sink totals, the sink-to-faucet ratio and how a player's gold pile grows in a month.

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Lessons in this course

  1. Faucets vs Sinks: Daily Currency Flow and InflationLab14 min Locked
  2. XP Curves: Exponential vs Polynomial Levels (with a Chart)Lab16 min Locked
  3. Drop Rates, Expected Attempts and Pity TimersLab15 min Locked
  4. Gacha and Collections: Expected Pulls to Complete a SetLab15 min Locked
  5. Crafting Cost Trees: Rolling Up Materials and FeesLab14 min Locked
  6. Store Pricing: Gem Packs, Bonuses and Value per DollarLab14 min Locked
  7. Player Segments: Revenue Share, ARPPU and ARPDAULab15 min Locked
  8. Balancing a Reward Table to a Target Time-to-LevelLab15 min Locked