Drop Rates, Expected Attempts and Pity Timers
This lesson is part of the course
In this lesson
You calculate expected attempts, the chance of at least one drop in N attempts, the attempts needed for a 90 % chance and the effect of a pity timer.
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Lessons in this course
- Faucets vs Sinks: Daily Currency Flow and Inflation Locked
- XP Curves: Exponential vs Polynomial Levels (with a Chart) Locked
- Drop Rates, Expected Attempts and Pity Timers Locked
- Gacha and Collections: Expected Pulls to Complete a Set Locked
- Crafting Cost Trees: Rolling Up Materials and Fees Locked
- Store Pricing: Gem Packs, Bonuses and Value per Dollar Locked
- Player Segments: Revenue Share, ARPPU and ARPDAU Locked
- Balancing a Reward Table to a Target Time-to-Level Locked